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VvVに関するQ&A

VvVに関するQ&A
UOSSにおけるプレイヤーの質問とそれに対するUO開発チームKyronixの回答をもとにしています。VvVに関してはこの記事「パブリッシュ86 徳と悪徳システム(Vice vs Virtue)- フェーズⅠ」を参照。


現在の派閥軍馬に関して
質問
以前、VvVが導入されると現在の派閥軍馬は削除されると発表があったと思いますが、VvVが導入後も派閥軍馬を所有できないでしょうか?

回答
最初に発表したVvVのコンセプトへのフィードバックで、プレイヤーが自分の軍馬に愛着を感じていることがわかりました。
既存の軍馬は通常の馬の能力に変更してVvVでも利用可能にするつもりです。


同盟に関して
質問
現在の派閥システムでは同じ派閥に属しているギルドであれば同盟が組めて、同じ派閥のギルドであれば同盟に参加できると思います。しかし、派閥ギルドの同盟に非派閥ギルドや他の派閥のギルドは参加できないと思います。
VvVの場合、同盟に属しているギルドはVvVに参加できますか?
同盟から抜けないといけませんか?

回答
同盟は希望する時にいつでも組めます。
同盟を組んでいるあるギルドがVvVに参加する場合、VvVに参加しないギルドが同盟から抜ける必要はありません。

VvVにおいて同盟が関係するのは、戦闘を開始するために十分な数のギルドがあるかどうかを決定する際と、街の占領ポイントを獲得する際です。
VvVの戦闘を開始するためには少なくとも2つの非同盟ギルドが参加していなければなりません。また、占領ポイントに関しては、生き残っているのが自分たちの同盟だけの場合は同盟のギルド全部が占領ポイントを獲得します。


攻撃フラグに関して
質問
非VvVキャラクターがVvVキャラクターに攻撃された場合はどうなりますか?

回答
通常の攻撃フラグシステムで処理されます。
攻撃された人が犯罪を犯していない限り、攻撃者は灰色ネームになります。

質問
非VvVキャラクターがVvVキャラクターを攻撃した場合はオレンジネームになるのですか?

回答
なりません。通常の攻撃フラグシステムで処理されます。
攻撃された人が犯罪を犯していない限り、攻撃者は灰色ネームになります。

(管理人補足)
VvVに参加していないプレイヤーがオレンジネームになるのは、VvVプレイヤーに(回復など)有益な行為を行った場合です。



報酬に関して
質問
報酬はハイスコアのギルドだけに与えられるのですか?
戦闘に勝利していないギルドに属していても、個人単位で何らかの報酬を得る可能性はありますか?

回答
戦闘中にリアルタイムにあなたの取った行動(敵を殺す・シギルを納める・占領など)に基づいてシルバーポイントを獲得できます。シルバーポイント数はあなたが属しているギルドの規模には関係ありません。
戦闘が終わると勝者ギルド(ハイスコアギルドと同点のギルドがある場合はその全員)がボーナスシルバーポイントを獲得します。

加えて、参加ポイントも獲得します(以下のポイント数は例です)。
例えば、敵を殺したことで5シルバーポイント獲得したとして、さらに戦闘に参加した全員が(ギルドに関係なく)1シルバーポイントを獲得します。
仮に自分のギルドが200シルバーポイントを獲得して戦闘の勝者になったとすると、戦闘に参加したギルドメンバー全員が100シルバーポイントを獲得します。

ポイントは消耗品、防具、武器、騎乗生物、装飾品など様々な報酬をベンダーから購入するのに使えます。

なお、シルバーポイントは仮想通貨で現在の派閥シルバーとは違いあくまでポイントです。


(以下、この記事の元となったUOSSでのコメント)

VvV Comments

Player:
Haha. I hope to do some testing this weekend myself, but work/social stuff has killed what little hours I spend playing UO.

Personally I want a way to keep my Faction horse...and then, see if vVv has enough Vs.

Kyronix:
You will be able to keep your mighty steed!

Player:
It was previously stated that all faction horses would be removed - now you say we can keep them? Will they still be available in the same hues in game? IE will they become rare?

Kyronix:
After the initial feedback from the In Concept thread it was clear that people felt attached to their steeds. Existing faction horses will be converted to function like normal pets, and those mounts will also be available in VvV.



Player:
Kyronix, can any guild that belongs to an alliance join VvV? Or do they have to leave their alliance? I believe the way it works today with factions, a guild that is already in factions can start an alliance with another guild that belongs to the same faction and additional guilds that are in the same faction can join that alliance. However, I don't think that the alliance can be extended to include non-faction guilds or that guilds that belong to a faction can join an existing alliance that only includes non-faction guilds (or guilds in another faction).

Kyronix:
You are free to do whatever allying you want. The only time alliances come into play in VvV is determining whether there are enough guilds to start a battle (need to be at least 2 non-allied guilds online) and getting occupation points while in a City (allied guilds are all awarded occupation points if they are the only ones present).

Player:
You really didn't answer the question about whether or not VvV guilds can be part of an alliance and how it is going to work. This is important information for people who might be thinking of participating, especially very small PvP guilds.

Kyronix:
See above

Player:
It's also important information for guilds that today aren't in factions but do PvP and are part of an alliance that includes non-PvP guilds. They will want to know soon whether or not they will need to leave their alliance to be part of VvV.

Kyronix:
You don't need to leave an alliance.

Player:
In either of these two cases, people may need to make decisions about whether or not to exit their current guild to join a different guild or start a new guild if the guild leader of their current guild is inactive, the guild leader doesn't want to be in VvV, or other members of the guild don't want to be in VvV.

Also, I'm still confused about what is going to happen to a non-VvV character who is attacked first by a VvV character and chooses to defend himself by attacking the VvV character who attacked him.

Kyronix:
It's handled under normal criminal flagging. The attacker goes gray if the victim is otherwise an innocent.

Player:
Is the attacked non-VvV character going to become orange when he attacks the VvV character?

Kyronix:
No, based on the above situation.

Player:
I don't PvP all that often, and most of the PvPing I have done was inside of the faction system, so I'm really kind of fuzzy on this. It would give me and perhaps some other people a little more confidence in this system if you could provide a clear-cut answer that if you're in Fel on a non-VvV character and are not going out of your way to tangle with VvV characters but end up being attacked by one or more of them, that you will have the ability to defend yourself without becoming freely attackable with no consequences (i.e., no murder counts) by other VvV participants AND that you won't end up going into VvV skill loss if you lose in your attempt to defend yourself.

Kyronix:
If you are an innocent victim, it plays out just like it does now with gray flagging/murder counts.

Player:
That's where I'm coming from with those questions and would really, really appreciate getting some clarity on this issue. It's important to me and I'm sure it is important to other people who may not have any interest at this time in participating in VvV but do have reason to be in Felucca, either because they play on Siege/Mugen, they have a home in Fel, they like to hunt in the Fel dungeons for the luck boost, or do champ spawns.

I really don't want to believe that you intend to force VvV on ANYONE who goes to Felucca and gets involved in a fight, even if they have specifically tried to avoid fighting with VvV participants.

Kyronix:
Not the case. See above.

Player:
However, that is the conclusion I am coming to at this point because I can't get a clear answer on this. And yes, I could go attempt to try to puzzle it out by myself in Fel on TC1 trying to juggle between signing onto two accounts at the same time on one computer. But I shouldn't have to do that because these are important issues for many people and it is critical that we get straight answers to them directly from the designers/programmers of the system.

Thank you for your patience with my persistent questions. I'm not trying to be a pain in the you-know-what. Just trying to figure out if it's worth sticking around to see how this develops.

Kyronix:
You're welcome. Hope to see you on the battle field!



Player:
Thank you for the clarifications. However, I'm still confused about allied guilds. If two guilds that are in VvV are in the same alliance, will they see each other as green while in Fel, or will they be orange to each other in Fel? And does each of the allied guilds have its own separate total for points during the battles? And what if members of two allied guilds kill each other in Fel during a battle? Do those kills count for points? If you heal a character in an allied guild while in Fel, is that a "good" thing or a "bad" thing for purposes of the VvV system?

I'm just trying to understand if there is any point to being in an alliance if you are going to join VvV or if it's basically not going to mean anything. And at this point I'm still really confused.

Sorry.

Kyronix:
As I said in a previous post, we are still very early in the development process for VvV and what is on TC now is from the prototype phase of the system. After initial feedback from our focus group and the player base at large we'll be putting together our next phase which will include changes based on that feedback.

We are still working on the flagging/highlighting to make it more intuitive and easy to follow. It would make sense that your allies would be green.

Each guild, regardless of the relationship it has with another guild, is scored independently.

Right now, if you kill another VvV player, given it's outside the kill timeout, you get points for it. Although I don't know how kindly your allies would take to you killing them.

Healing, in the scope of two VvV players doesn't count as anything. It's not good or bad. Again, if you are healing your enemies your guildmates/guildmaster might have a problem with that.



Player:
Thank you for the additional clarification. Things are getting a little clearer now, but this has raised more questions! (Surprised? Probably not.)

- So if you are in an alliance and your guild has laid down some traps, what's to prevent characters in an allied guild that you normally wouldn't be taking potshots at from stepping on some of your traps and keeling over as a result and (presumably) going into skill loss because of the trap damage?

Kyronix:
Allies will not trigger each other's traps.

Player:
- How important are the scores going to be in terms of obtaining rewards, if there will actually be any in this system? In other words, if you are a small guild that is rarely going to be the top scorer in these battles (since alliances mean nothing for scoring), will there be any point in participating? Will the rewards always go only to the one and only highest-scoring guild? Or will there reward potential be based on other criteria? Will individual characters have some kind of reward potential as well, even if they belong to a small guild that rarely, if ever, wins battles?

Kyronix:
You receive silver points based on actions done in real time during the battle. The amount of silver points have nothing to do with your actual guild size, it's based on what you accomplish (kills/sigil captures/occupation) during a match. At the end of the match the winner(s) (anyone with a score equal to that of the highest score) receive bonus silver points. Participant points are awarded as well in both cases. Example - if I get 5 silver points for a kill, everyone else participating (regardless of guild) in the match gets 1. If my guild gets 200 silver points for winning the battle, everyone else gets 100. The points are spent at a vendor to purchase various rewards that include consumables, armor, weapons, mounts, deco, etcs. There is very much the ability for a smaller, organized, tactically advanced group to win a battle over someone with sheer numbers.



Player:
i know the numbers are probably just examples at this point, but if a kill is only 5 points, 100 and 200 seem much too high for battle loss / win. i would think if a kill is 5, a loss should be 20 a win 40. im sure the numbers will be worked out when that phase gets to testing.

Kyronix:
I picked the numbers at random.

Player:
How many silver points will i need to buy the glacial horse?

Kyronix:
Not gonna happen



Player:
Thanks for all the additional information today, Kyronix. It's been very helpful. I'm looking forward to seeing more details on silver points and what guild leaders and guild members will be able to spend them on. You call them "silver points," so that sounds to me like they are just a number. Or will the points actually at some point be translated into silver coins? (Guess I'm wondering what happens to existing silver. I think you said somewhere there will be a use for it?)

Kyronix:
It's a virtual currency.

Edit to Add a little teaser of one of the many items that will be available for purchase with silver points...



Player:
All right, thought of a few more questions!

I asked this question earlier: "- Are all your characters on the same account limited to joining only one side of VvV on any particular shard? (I'm assuming you can have more than one character per account in VvV on the same shard, as was added in 2008 to factions.) If yes, can those characters on the same account and shard be in different guilds?"

Your reply was, "There are no sides in VvV, teams are based on your guild. "

You didn't really answer my question about whether or not you could have characters on the same account and shard in different guilds if you want to participate in VvV. Is this going to be possible?

Kyronix:
It's based on guild joining rules with regards to accounts.

Player:
Also, how close are you to finalizing the rules for joining/leaving VvV so we can pound on that for you too and make sure there's nothing that can be exploited?

Kyronix:
It will be in a future TC update, it's all currently being worked on.
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[ 2014/08/02 17:59 ] [UO]パブリッシュ情報 | TB(0) | CM(0)
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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。